FFoxide Studio

Foxide Studio is a small independent team with its own vision. We develop games and software, actively collaborate with indie studios, and are always open to joint work and support!

Small team

Six people, no bureaucracy. Decisions happen over coffee, not in week-long meetings.

No publishers

Full freedom over mechanics, themes, and timing. Games ship when they're ready.

Open to newcomers

We work with students, artists without portfolios, musicians without releases. We grew the same way.

Our approach to development

The main stages of developing our software

01

Idea

Sketches in a notebook and one week to prove the concept in Construct 3 or Godot.

02

Prototype

Playable build for the team and a few close friends. No art — placeholders only.

03

Vertical slice

One real level with all mechanics, sound and final art. This is the «keep going» or «stop» decision.

04

Production

A year and a half to two years of quiet work. Discord beta tests and monthly devlogs.

05

Launch & support

Quiet launch without loud trailers. Then patches following the 1.x → 4.x lifecycle.

Our software

List of programs we actively use for development and prototyping

Game lifecycle

We adhere to a transparent development lifecycle so you always know where the project stands and what to expect from it.

1.x

Release

A fresh release that is actively developing and receiving new major features.

2.x

Development

Analyzing feedback, making adjustments, and adding new content.

3.x

Support

Active support, bug fixing, and final polishing of the project

4.x

Pension

Everything we wanted has been implemented. The project is logically complete, and further development is not planned.

Support us right now!

We are a cohesive independent team. The development of our projects largely depends on community support, so any help will be not only welcome but also very useful for us. You can assist not only financially: informational support is equally important. Tell about us — in today's world, it is extremely difficult for indie projects to break through and gain visibility without the help of players.

Foxide Studio mascot

Three more ways to help us

Tell us about ourselves

There's nothing easier than simply showing our projects to friends and acquaintances. Even if you can't support us financially, you'll greatly help expand our audience.

Publication

You can create a review or social media post that will give the projects additional exposure.

Write

If you have other ideas on how to support us, please write—we’d be happy to hear your suggestions.